Campagne |
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UIO DT EI HdT LdW Liberté RN SdF FdON LMdT EdW LGS HdDF SlSB - TFGE |
Era |
Pd Âdh - AOL AoG AE A BAE BEE BGE(b) BfTE BRE CA CEoM D+E D+F D+A D+E+E+E D+N D+S DotD EE0 EB EBE EH EM EoA EoA EoHS EoMR EoM EoS EotF EotF+D EotFfS EE EE+D EE+EoM+D ER F FA F FC GEE GE GEae GS GE GA He H+N HA I IC JDM JE JNA JZ LDE LME ME+D MCE0B ME ME+D ME+EoM+EoM+D MR NSE OMPTAoHE OMPTDE PYR(DE5ul) PYR(DE7l) PDE RE RoCE SF+D SR TT T+D Uw WK WC WE |
Langue |
C af ar bg ca ca cs da de el en eo es et eu fi fr fur gl he hr hu id is it ja ko la lt lv mk mr nb nl pl pt pt racv ro ru sk sl sr sr sv tl tr zh zh |
These creatures, worn with leaf and roots dresses, are generally some tens centimeters tall and have big pointed ears, which are very efficient in detecting the tiniest sounds. This skill make them skilled lookouts even in bad visibility condition. Despite their height, they have agility as best weapon. They are able to make long trips in every type of land. These tireless travelers don't know the meaning of fatigue. Pucks are able to communicate with animals which are grown by young pucks to be ride once become adult. There are two kinds of Pucks: the Scout Pucks, the quicker ones, usually use rodents (such as giant rats) which they are friend of until death; instead the Swamps' Scout Pucks are very versatile and can adapt themselves in wet environments. They are excellent swimmers and they bring little amphibians with them which, once grown, become their mounts.
Remarques : Si un ennemi de la cible se trouve du coté opposé, cette unité peut l'attaquer en la frappant dans le dos et infliger des dégâts doublés en se glissant derrière elle.
Évolue à partir de : | Explorer Puck |
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Évolue en : | |
Coût : | 30 |
PV : | 48 |
Mouvement: | 9 |
XP : | 70 |
Niveau: | 2 |
Alignement : | chaotique |
ID | BM Predator_Rats_Knight |
Capacités : |
crocs tranchant | 5 - 4 corps à corps | coup dans le dos | |
star knife perforant | 10 - 2 à distance |
Résistances : | |
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tranchant | -10% |
perforant | -10% |
contondant | -10% |
feu | 0% |
froid | 0% |
sacré | 0% |
Terrain | Coût des mouvements | Défense |
---|---|---|
Caverne | 2 | 30% |
Château | 1 | 40% |
Collines | 1 | 50% |
Eau peu profonde | 3 | 20% |
Eau profonde | 99 | 20% |
Forêt | 2 | 40% |
Forêt de champignons | 3 | 40% |
Gelé | 2 | 20% |
Impraticable | 99 | 20% |
Infranchissable | 99 | 20% |
Marais | 3 | 30% |
Montagnes | 3 | 30% |
Plat | 1 | 40% |
Récif | 2 | 30% |
Sable | 2 | 30% |
Village | 1 | 50% |